Here are the patch notes for tomorrow’s patch and DLC:
DLCÂ Features
- New ability menu with 7 commander powers
- Mutator structure poses strategic dilemmas
- Hive crawler alien in Ironman and Hunt missions
- Extra-challenging Ironman skirmish mode and weekly challenge
- Campaign integration for abilities and hunt missions
Major
- Commander powers can be used by everyone in weekly challenges
- Mutator structures appear for everyone in weekly challenges
- Revised Tension mission to be easier
- Added patrol command
- Made life support shared damage affect shielded marines
- Tweaked costs of several items
- Made minigunner more vulnerable
- Changed ammo supply not to drop as much ammo
- Fixed bug with infested turrets that was making them useless
- Halved fire rate of infested turrets (compared to marine turrets)
Minor
- Made mimic eggs slightly more vulnerable to grenades
- Made infested marines higher priority targets
- Made medi-pods higher priority targets
- Reduced infested officer inspiration duration
- Improved target selection for burrowing hive
- Made spore mines unable to respawn if hive is damaged
- Increased respawn time of spore mines
- Reduced damage of spore mines
- Buffed Assassins mutation with infested snipers
- Removed Assassins mutation from easier difficulties
- Made minigunners less effective against barriers
- Added speed and armour bonus to inspired flamers
- Made respawn happen even at points with dead bunkers
- Changed AI and infested marines not to switch targets if they already have an important one
UI
- Added game option to hide idle unit alerts
- Added game option to reduce size of announcements
- Added visual indicator for which marine will be tasked with building
- Added tips to important entities
- Made all random missions point to marine spawn at the start
- Added tooltips to custom level menu
- Removed “Command Cancelled” message for chained commands
- Added double-click “by type” marine selection
- Added shadow to tech station icon to help recognition
- Added ammo number to the UI
Fixes
- Stopped marines from getting stuck as much
- Fixed campaign mission UI on extremely wide resolutions
- Fixed crash issue that happened if switching resolutions during a game
- Fixed UI issue with ammo upgrade and switching resolutions
- Fixed date display issue for daily challenge at end of year (if week # warps over)
- Removed OpenAL32.dll from game folder. Steam should install its own version
- Optimised bug swarming slightly
- Fixed bug with guardian mouse-over